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A detailed breakdown, as well as the rationale as to why we are making these changes, can be found in the. CAVEIRA • Luison • Damage decreased to 65 (from 99). • Adjustments to damage falloff to align with other pistols for consistency. • Reduced magazine size to 12 (from 15).
• Increased recoil to make chaining shots at long-range more challenging. • Increased hipfire spread to reduce the viability of spamming non-ADS shots. CLASH • SPSMG9 • Upgrade to full-automatic fire mode from 2-round burst fire mode. • Updated recoil to align with other full-auto weapons.
• Increase total ammunition at 161 (from 121) • Increased damage to 33 (from 30). KAID • AUG A3 • Increase ADS speed by 33% to align with other SMGs. DOC + ROOK • MP5 • Decrease max damage to 27 (from 30). NOMAD • Yellow light on Nomad’s Airjab will now blink during activation delay.
BUGFIXES GAMEPLAY • FIXED – Visual graphics glitch that impairs player sight. (Also known as the “Bird Box” glitch) • FIXED – The shield collision box is not synced properly when the player looks up and down. • FIXED – On Bomb, counter defuser will instantly appear in operators’ hands instead of playing counter defuser animation • FIXED – Missing frames on crouch replays on end of round replay and death cam replay. • FIXED – Defusing at the last moment will not stop the round timer and prevents the round from ending. • FIXED – The holographic sight reticle thickness. • FIXED – Players can become immune to Stun/Flashbang effects after being stunned multiple times in THunt. • FIXED – Recruit operator has Fuze’s default green ballistic shield skin instead of a black shield skin.
GAME MODE TERRORIST HUNT • FIXED – Users in a PVE squad session can be stuck in an infinite loading screen after voting to retry. CUSTOM • FIXED – In Pick and Ban, if player votes ‘No ban’ for the first ban, the ‘No ban’ option is automatically selected in the second ban-round. • FIXED – In Custom matches, the Operator art remains grayed out when ‘Change Operator’ button is pressed during 6 th pick. • FIXED – In Custom matches, players cannot re-pick their previous Operator selection during 6 th pick. • FIXED – In Custom matches, when the Attacker’s Unique Spawn option is set to off, the Attacker’s tactical map may have missing or displaced icons. • FIXED – In Custom matches, when a player leaves after spawn location vote, their vote count text remains.
• FIXED – Players who are Clearance Level 5+ can’t create a Custom Online game when in a squad with users who have a CL less than 5. OPERATORS NOMAD • FIXED – Drone collision issues with Nomad’s Airjab when deployed on any surface. • FIXED – Fire damage from any environmental map sources will not destroy Nomad’s Airjab. • FIXED – Nomad’s Airjab does not deploy on some types of debris.
• FIXED – Certain gadgets are not destroyed even when Nomad’s Airjab pushes an Operator through them. • FIXED – Mute’s jammer can cause incorrect Airjab detonation behavior. • FIXED – One of Nomad’s VO lines does not play properly during Airjab detonation.
• FIXED – When Nomad deploys an Airjab inside a smoke grenade, she can sometimes gain vision inside the smoke grenade’s area of effect. • FIXED – Nomad’s Airjabs can sometimes be activated and destroyed at the same time. • FIXED – The yellow laser on Nomad’s Airjab will shift left when the unequip animation is interrupted. ALIBI • FIXED – Alibi’s Prisma will not activate when dropped by Alibi after being pushed-back by Nomad’s Airjab KAID • FIXED – Addressed recoil differences of Kaid’s TCSG12 with mouse vs controller input. • FIXED – A round remains in the chamber while performing a full reload of Kaid’s TCSG12. • FIXED – Lesion’s Gu Mine will deploy in electrical barbed wire if deployed before or at the same time Electroclaw activates. • FIXED – The Electroclaw visual zone effect disappears after being deployed when switching operators in Support mode.
• FIXED – Gadgets will still remain electrified by Kaid’s Electroclaw even after destroying the barbed wire on which the gadget was originally deployed. • FIXED – Some parts of Kaid’s uniform clips with the player’s camera when prone against a wall. • FIXED – The AOE effect indicator for Kaid’s Electroclaw is missing or is smaller while the gadget redeploys itself after falling off from a deployable shield. • LEVEL DESIGNFIXED – Some walls do not respond properly to destruction after being hit in the same spot repeatedly. FORTRESS • FIXED – Sound propagation issues in Kitchen / Central Stairs on Fortress. • FIXED – Operators bodies clip through the wall of 1F Kitchen on Fortress. • FIXED – Operator bodies can clip through a box on 1F Hammam.
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