For Neverwinter Nights 2 on the PC, a GameFAQs message board topic titled 'Lost CD key.'
Stefan, the Diablo games most certainly don’t require a separate CD key for each player on a LAN! In fact, IIRC, Blizzard has always been on the ball in terms of allowing spawn installs for LAN games. Are you sure about Icewind Dale and Baldur’s Gate 2? I’ll install them to check anyway, but I seem to recall doing multiplayer Icewind Dale on a LAN with only one copy. Tyler, do you know if HOMMIV has always been like that? Even with all those twenty or thirty expansions, everyone on a LAN needs his own CD key?
TomChick: Stefan, the Diablo games most certainly don’t require a separate CD key for each player on a LAN! In fact, IIRC, Blizzard has always been on the ball in terms of allowing spawn installs for LAN games. Are you sure about Icewind Dale and Baldur’s Gate 2? I’ll install them to check anyway, but I seem to recall doing multiplayer Icewind Dale on a LAN with only one copy. Sorry, I thought you were wondering if they needed their own CD – not CD Keys. I think all of those games will work on a LAN if you use a noCD hack, but otherwise you need a CD in each computer.
Pokemon 3ds emulator for pc. You can also get around it by swapping the disks in and out, but that’s a bit of a drag. If I remember, we tried hot disking from the same CD key install and when we started up a game we would get the ‘remember, real games don’t fade’ message. When I played it with people with their own copies, the message wouldn’t appear.
I don’t think it was a matter of having a cracked exe, it was the multiple use of the CD key. I’m not sure if FADE is an urban myth or not. Sure, a few games dropped out, but that’s kinda the norm nowadays for networking.
We didn’t seem to have the ‘degradation of gameplay’ effect that it was touted to have. Some people seem to be positive that FADE’s effect was mainly on the.50 cal MG, where it would be incredibly inaccurate. I think that some people are just inaccurate using a.50 cal.:) BTW I think Gore also demanded that multiple users have a separate CD key. One of the reasons that we never played it multi. That and it sucked.
Dave_Long: Sorry, I thought you were wondering if they needed their own CD – not CD Keys. I think all of those games will work on a LAN if you use a noCD hack, but otherwise you need a CD in each computer. You can also get around it by swapping the disks in and out, but that’s a bit of a drag. Doesn’t Diablo have spawning though? Install once and the machine is ready for LAN play as long as there’s one CD machine connected to it? Blizzard invented the spawn install with Warcraft II IIRC.
Does any Blizzard game have spawning like WarCraft II? Marumalarchi tamil movie songs free download. That was the Cadillac of spawning - as many players as you want, in any fashion. Even subsequent RTS games don’t allow internet game spawning, do they?
Does any Blizzard game have spawning like WarCraft II? That was the Cadillac of spawning - as many players as you want, in any fashion. Even subsequent RTS games don’t allow internet game spawning, do they?
Diablo was also the Cadillac of spawning. Blizzard is about as LAN friendly as you can get and you don’t even have to do the disk swapping. (Actually does anyone remember whether Diablo I only let you be one class if you were using a spawned copy?) Other RTS games tend to let you play LAN games with just the disk to start the game. No spawn installs that I remember. TomChick: Stefan, the Diablo games most certainly don’t require a separate CD key for each player on a LAN!
In fact, IIRC, Blizzard has always been on the ball in terms of allowing spawn installs for LAN games. Are you sure about Icewind Dale and Baldur’s Gate 2? I’ll install them to check anyway, but I seem to recall doing multiplayer Icewind Dale on a LAN with only one copy. Tyler, do you know if HOMMIV has always been like that? Even with all those twenty or thirty expansions, everyone on a LAN needs his own CD key? -Tom Diablo I allowed spawns, D2 doesn’t.