• • • Description Create and explore a procedural galaxy where everything can explode! Draw and animate your own space ship! Stars, planets, moons, and comets are drawn with textures instead of sprites, allowing for clean lines at any zoom level. This is a complex asset. Customer support is part of the package. Use the link 'Contact Publisher' to get in touch!
Documentation is a work in progress: Scroll down for a link to the demo! Current Features • Draw your own spaceship! • Procedural galaxies, complete with awesome zoom-out GUI map • Procedural stars, planets, moons, comets, and asteroids with destructible terrain • Procedural Music System (Beta) • Procedural space stations! • Epic layered and segmented Shields with distortion effect! • Visibility, Radar, and Cloaking • Load.csv spreadsheets from excel!
Ben C 16 May 2017 confusing/little doc, but helpful develoer This is a large and confusing project. I'm not sure where to begin or how to make use of any of the code.
I'd like to accomplish incorporating some of the background visuals like the nebula but upon running the game it has some weird interface where you are drawing and connecting dots. I don't know what this has to do with a space RPG. The documentation is very high level and doesn't tell me much.
I feel like I've wasted the cost of the asset (yes I purchased it some time ago when you were still charging for it) I'm not expecting a refund. It would nice if it was a bit more documented. The developer however responded quickly to my query to give me some pointers. This review was left for a previous version of this asset. Ground Effect Games (Publisher) 30 July 2016 Yes! The o_galaxy object may be created by itself to spawn a galaxy, so long as all the controller objects have been initialized first (in the control folder).
You are the second person to ask, so I will now take a couple days to create an example room for you and future customers. The first room sets up the controllers and the second room contains the galaxy. You could create a galaxy object in the first room if you wait a few seconds for the controllers to start, but I really recommend the two-room approach (the first room is ideal for your main menu or tutorials, etc).
Maithili mundan songs download free. Game names are not easy to think of, many a time you just can not think of a good name for your character. I know I definitely find it difficult to do this. One reason for creating this game name generator is to curve the problem of people picking common names that are not unique enough for online games where thousands of good names are already.
The ship creation menu is now activated separately by pressing B. The ship may be spawned regardless of whether you drew something by pressing N. Aplikasi penjualan berbasis web. Andreas M 17 March 2015 Good but. Davide m 22 April 2015 Mindblowing! I'm very surprised that nobody has reviewed this engine, yet.
I'm surprised cause it's absolutely brilliant, especially how gravity is simulated. The scripts are very well thought and they're commented in a clear way too. I'm having a great time playing with it, and i can't wait for future updates! EDIT: I honestly thought it would have been hard to make this engine better, but the creator managed to make it way better (one of the last features added is procedural music: wow!!!). I would also point out that Ground Effect Games keeps on updating their assets very frequently: there are very few publishers which do that, on the MP, and it's very very important in my opinion. Thank you so much! This review was left for a previous version of this asset.