LIFE IN 3D TUTORIALS BLOGS GALLERY PRODUCTS SOFTWARE TRIALS DOWNLOADS FORUMS EVENTS FAKE OR FOTO JOBS LIFE IN 3D TUTORIALS BLOGS 3ds Max. 3ds Max Keyboard Shortcuts This is a multi-part series introducing our favorite keyboard shortcuts in 3ds Max to.
This will be a basic tutorial on how to make walls in 3ds Max, including windows and doors. To start off you will need to make sure that the units are configured to be able to accurately draw things in the view port. To do this you need to go to Customize>Unit Setup. That will open up the Unit Setup window. In here you can change what each unit is equal to.
You can also click 'Unit Setup' to precisely change the units. You select each unit to equal meters and then you set it in unit setup to equal 1 meter exactly. To make it equal 1 meter exactly however, you will need to set the scale to 0.1 as by default 1 equals 10 meters.
After you’ve done that you need to turn on grid points snapping.This will make sure that your cursor snaps to the points in the viewport. This lets you draw objects precisely and to the right dimensions. To do this you select the snapping tool on the toolbar. Once thats selected right click on the same icon and it will bring up the settings for the tool. You will see all the options for what you want the cursor to snap to. For this example I will be selecting grid points.
You will now notice that the cursor will snap to the grid in the 3D view port, and now because we set the unit size to 1 meter each distance between each grid point will equal 1 meter. Now that we’ve set the scale and turned on snapping, we can start to draw the walls of our house.Start off by drawing out a 8 meter by 8 meter box using the line tool, which is found in splines. You’ll be able to count out what a meter is by counting out the segments on the grid.Once you’ve drawn out the box close the spline by left clicking on the point where you started drawing it.
Now we have the basis for the walls of our house, but they’re still only 2D, we need to give them some thickness and height. To do this we select the square and go into the modify panel. In there you need to select the spline select option. (Highlighted here).
Once thats selected click on the spline to highlight it. This will enable you to edit properties for the whole spline. When the splines highlighted scroll down the modifiers window until you see the variable ‘Outline’. Set this to -0.5. This will give the spline and out line on the outside of the shape.
The larger this number the thicker your walls will turn out to b e. Now you’ve given the walls some thickness you need to give them some height. To do this we need to add a modifier, which are found under the drop down menu in the modifiers panel. You need to select the Extrude modifier. This will allow you to pull the 2D spline up into a 3D shape.
The extrude modifier is really easy to use, there will be a value that will come up in the panel that you just need to drag upward to increase the height of the object. For this example we’ll increase it 2.5 meters. You’ll now notice that the walls have been given some height. Now we’ve made the walls we need to make a roof. To do this we must convert the object to an editable poly.you can do this by right clicking on the walls and go to Convert to > Editable Poly. To make the roof we need to delete the top face of the object.
To do this we go into the edit poly modifier in the modify panel and select the face select tool (shown to the left). Now when you select the shape in will highlight individual faces. Select the top face and press delete. You should now be able to see inside the object. The next step is to actually create the roof. Start off by selecting the border select tool in the edit poly modifier (shown to the right). To be able to see what you're selecting you need to have on edged faces.
This can be turned on by hitting F4. Now select one of the outside edges on the top. This will select the entire outside edge. Now you need to use the cap function, which can be found in the edit poly modifier when you scroll to the bottom (shown to the right). Wh statesman workshop manual free download for pc. Just click it once with the outside border selected and it should create a face that stretches over the outside borders. Now we’ve capped the shape and given it a top, we need to detach it. To do this select the edit poly modifier and select the select polygon option.
Now you can select entire faces. Select the top face and then scroll down in the modifier till you find the detach tool and click it. The top face will now be completely independent of the box. Now we have a plane thats the same size as the area of the roof of our house. This plane can also be used for other things like a floor, we only have one at the moment though so we need to duplicate it.
Do this by shift dragging on the z axis. This will create a new version of the plane along the z axis in the direction that you dragged.